Contents
Introduction
Vox Seas: All Island Locations Guide helps Roblox players navigate the vast ocean world, from starter hubs like Foosha Village to endgame raids at Drowned Fleet, ensuring you never get lost while grinding levels, bosses, and fruits. This comprehensive guide lists every island with level ranges, bosses, key NPCs, and navigation tips, plus unique strategies for efficient progression that go beyond basic maps.
Whether you’re a Pirate starting in Foosha Village or a Marine on Marine Island, knowing exact island orders and hidden paths saves hours of sailing. You’ll get detailed directions, boss drops, and pro tips for tackling the Grand Blue without wasting time.
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There are many Islands in Vox Seas, all of which are unlocked when you first start playing. However, these Islands have powerful mobs and bosses, so you should be at the recommended level before exploring. Check out the table below:
| Island Name | Level Range | Location |
|---|---|---|
| Foosha Village | 0 – 25 | Pirate starter island with basic quests, Bandit enemies, and early weapon vendors. |
| Marine Island | 0 – 25 | Marine starter island with similar beginner quests but different NPC and enemy setup. |
| Werewolf’s Island | 25 – 100 | Dark island with the King Werewolf boss, Shadow Blade drop, and challenging NPCs. |
| Orange Town | 100 – 175 | Colorful town with the Bad Clown boss, Pirate Hat drop, and dual katana vendor. |
| Sandstorm Island | 175 – 250 | Desert-themed area with Pharaoh boss and rare ruby drop. |
| Frost Island | 250 – 325 | Icy location with the Ice King boss and cold-themed loot. |
| Marine Ford | 325 – 400 | Marine stronghold with Vice Admiral boss and higher-tier rewards. |
| Skypiea Lower | 400 – 450 | Floating island accessible via Air Jump, home to the Master Sword Dealer. |
| Prison Island | 450 – 575 | High-security area with three bosses, including Valion Ironmaul for the Iron Mace drop. |
| Coliseum | 575 – 625 | PvP-focused island where ranked battles take place. |
| Volcano Island – Ashforge Bastion | 625 – 700 | Lava-filled zone with Admiral Vulkan boss and magma-themed loot. |
| Sharkman Park | 700 – 775 | Underwater-themed island with Lord Triton boss, drops the Trident. |
| Skypiea Upper | 775 – 925 | Endgame floating island with Thunder God boss for the Divine Pole drop. |
| Fountain Island | 925 – 1100 | High-tech area with experimental bosses dropping the Volt Core. |
| Shipwreck | 1000 – 1100 | Ghostly island featuring the Wandering Soul boss and Soul Cane drop. |
| Sea Beast Spawn | Special | Offshore zone for summoning the Sea Beast raid boss. |
| Dark Island | Special | Spawn area for the Black Beard boss encounter. |
| Central Town | Special | Player hub with key vendors, quest NPCs, and trading opportunities. |
| Airjump Island | Special | Training island for movement upgrades and Air Jump ability. |
Vox Seas World Overview
Vox Seas throws you into a massive ocean map with 17+ islands scattered across seas, each tied to specific level ranges and progression paths. Pirates spawn at Foosha Village (levels 1-25) for early quests against bandits, while Marines begin at Marine Island (also 1-25) hunting pirates—both serve as hubs with fruit dealers, sword vendors, and ship dealers.
Progression follows a loose compass-guided route: from starters to mid-game like Frost Island (225-300), then advanced zones like Vulcan Island (600-700), and finally max-level raids. Unlike linear games, you can sail freely but risk overleveled enemies; smart players use Vox Seas island order guide patterns to match quests and bosses perfectly.
A key insight: treat the map as quadrants—Foosha/Marine in the center-south, Frost/Coliseum north, Vulcan/Skypiea west, endgame edges like Fountain northeast—for faster mental navigation than memorizing coordinates.
Starting Islands (Levels 1-175)
Kick off your Vox Seas all islands map journey on beginner-friendly starters before tackling real threats. Foosha Village (Pirates) offers quest givers for pirate hunts, weapon basics, and your first ship—head here for Fruit Dealer and Set Home Point NPCs. Marine Island mirrors it for Marines, with similar vendors but pirate-focused enemies (levels 1-25, no bosses).
Next, Werewolf Island (25-100) introduces your first boss via compass from either starter—fight werewolves for drops while grabbing quests from Mark Hunter NPC. Orange Town (75-175) ramps up as the toughest early zone; sail northeast post-Werewolf for tougher foes and mid-tier loot.d
These form the core loop: quest → grind → boss → ship upgrade. Unique tip: set multiple home points early (Foosha + Marine) to respawn near quest chains without backtracking seas.
Mid-Game Islands (Levels 175-550)
Mid-game opens dangerous seas with elemental bosses and flying islands. Sandstorm Island (175-225, map edge) hosts Pharaoh boss—phasing sands demand dodges; drops include rare essences. Frost Island (225-300, right of Foosha) pits you against Ice King (30min respawn, drops Glacial Essence/Frost Cores); Aura Teacher here unlocks cold resistance.
Marine Ford (300-375, front of Marine Island) features Vice Admiral—group up for this tanky fight. Skypiea Lower/Upper (375-425/775+) floats between starters; no bosses but sky paths lead to Prison Island (425-550, near Central Town).
Pro insight: chain Frost → Marine Ford → Skypiea for aura/ship upgrades, as drops synergize (Frost Cores boost cold defense for Ford’s waves). Use Vox Seas map islands progression to hit level benchmarks before bosses spawn.
Advanced & PvP Islands (Levels 550-900)
Advanced zones test builds with PvP and fire themes. Coliseum (550-600, right of Frost) skips bosses for ranked PvP duels—climb leaderboards here between grinds. Vulcan Island/Ashforge Bastion (600-700, left of Skypiea post-Coliseum) roasts you with Admiral Vulkan (drops Admiral Cape, Magma Gun; 30min respawn).
Sharkman Park (700-750) adds aquatic bosses; sail west from Vulcan. Prison Island (425-550, but revisit for loot) near Orange Town has multiple bosses—ideal for farming fragments.
Less-covered strategy: Coliseum warm-ups before Vulcan, as PvP hones combos needed for Vulkan’s magma AoE—many solos fail without practice duels first.
Endgame Islands & Raids (Levels 900+)
Max-level grind hits Fountain Island (900-1050, post-all others) for elite quests and Shipwreck (1000-1100, between Prison/Sandstorm) with Wandering Soul boss.
Raids dominate endgame: Drowned Fleet (1100+, left of Coliseum/right of Skypiea) summons Sea Beast (1M+ bounty + Iron Sail Ship required; drops Sea Beast Scale, 250 Fragments, 200-300k Money; 1hr cooldown). Dark Arena (max, beside Coliseum) hosts Blackbeard—pure raid boss.
Vox Seas endgame islands guide emphasizes bounties: farm PvP for Sea Beast access, as solo sailing fails summons. Group raids multiply drops 2-3x efficiently.
Sailing dominates Vox Seas Roblox island locations—upgrade to Iron Sail early for raids, but starter sloops suffice for mid-game. Compass + map edges guide you: north to Frost/Coliseum, west Vulcan/Skypiea, edges for Sandstorm/Shipwreck.
Pro tip: home points + teleports (from fruits/styles) cut sail time 70%; stock Frost Cores for cold zones, Magma Guns for Vulcan prep. Avoid Spawn Sea Beast unmarked spots—pure danger.
Quick Takeaways
- Vox Seas map spans 17 islands from Foosha/Marine (1-25) to Drowned Fleet raids (1100+).
- Follow island order: Starters → Werewolf/Orange → Frost/Marine Ford → Coliseum/Vulcan → endgame Fountain/Shipwreck.
- Bosses like Ice King (Frost, Glacial Essence) and Admiral Vulkan (Magma Gun) respawn 30min; Sea Beast needs 1M bounty.
- Set home points across hubs; chain upgrades (Frost drops → Ford fights) for synergy.
- PvP Coliseum preps raids; groups boost endgame efficiency 2-3x.
Conclusion
Mastering Vox Seas: All Island Locations Guide transforms random sailing into a streamlined grind from Foosha Village quests to Sea Beast raids, hitting every boss drop like Glacial Essence and Magma Guns along the way. With clear level ranges (1-25 starters to 1100+ endgame), navigation paths (compass + edges), and synergies (PvP pre-raids), you unlock fruits, styles, and fragments efficiently.
The real edge comes from preparation: multi-home points slash travel, chained drops optimize builds, and grouped raids multiply rewards—solo grinding wastes hours. Whether chasing Pirate bounty or Marine justice, this map knowledge lets you dominate the Grand Blue without frustration.
Ready to sail? Join a crew, upgrade that Iron Sail, and farm Drowned Fleet—share your max-level boss kills in comments. What’s your toughest island so far?
FAQs
1. What’s the Vox Seas island order for beginners?
Start at Foosha Village (Pirates) or Marine Island (1-25), then Werewolf (25-100), Orange Town (75-175)—follow compass for Vox Seas starter islands guide.
2. Where is Frost Island in Vox Seas?
Frost Island (225-300, Ice King boss) sits right of Foosha, opposite Marine Island—perfect post-Sandstorm grind.
3. How do I summon Sea Beast in Vox Seas?
Sail Drowned Fleet (1100+, left Coliseum/right Skypiea) with 1M+ bounty on Iron Sail Ship; drops Scales/Fragments (1hr cooldown).
4. What are Vox Seas endgame islands?
Fountain Island (900-1050), Shipwreck (1000-1100, Wandering Soul), and raids like Dark Arena (Blackbeard)—edge of map post-Vulcan.
5. Best navigation tips for Vox Seas map?
Use compass/edges (north Frost, west Vulcan), set home points everywhere, and chain Vox Seas islands progression for upgrades.

